Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers’ Experiences during the Covid-19 Pandemic

Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Márquez Segura, D. Reidsma
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引用次数: 2

Abstract

Design practices targeting playful movement-based interaction are changing rapidly with both technological and societal developments. In this paper, we provide a snapshot of movement-based interaction designers’ experiences during the Covid-19 pandemic, by interviewing designers working in diverse roles that integrate physical human body movement and digital technologies (i.e., exergame and wearable game designers, playground and landscape architects, sports and dance trainers, and Sports-HCI professionals). Using grounded theory, we have identified two tactics from the designers’ experiences: (i) the significance of face-to-face embodied interactions throughout the entire movement-based interaction design process, and (ii) the importance of positive, yet critical, attitudes to technology for designing bodily experiences, including mixed use of non-technical materials and tools for rapid prototyping and iteration. However, it was evident that such tactics are often not feasible without physical interaction between the designer and users. The restrictions imposed by Covid-19, therefore, further revealed the importance of body movement to designing a playful movement-based interaction — from ideation to execution and testing. This paper offers a worrying view of movement-based interaction design during the Covid-19 era, while calling for further investigation to enrich the discourse that could contribute to this field, possibly also beyond the circumstances of the Covid-19 pandemic.
转向设计:在Covid-19大流行期间基于有趣动作的交互设计师经验的策略和挑战
随着技术和社会的发展,以有趣的动作为基础的互动的设计实践正在迅速变化。在本文中,我们通过采访从事不同角色的设计师(即运动游戏和可穿戴游戏设计师、操场和景观建筑师、体育和舞蹈教练以及体育- hci专业人员),简要介绍了基于动作的交互设计师在Covid-19大流行期间的经历。运用基础理论,我们从设计师的经验中确定了两种策略:(i)在整个基于动作的交互设计过程中面对面具体化交互的重要性,以及(ii)对设计身体体验的技术的积极而批判的态度的重要性,包括混合使用非技术材料和工具进行快速原型和迭代。然而,如果没有设计师和用户之间的物理互动,这种策略显然是不可行的。因此,2019冠状病毒病施加的限制进一步揭示了身体运动对于设计基于有趣动作的互动的重要性——从构思到执行和测试。本文对Covid-19时代基于运动的交互设计提出了令人担忧的观点,同时呼吁进一步调查,以丰富可能有助于这一领域的论述,可能也超出了Covid-19大流行的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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