A Design of Multipurpose Virtual Reality Game for Children with Autism Spectrum Disorder

Milla Rahmadiva, A. Arifin, M. Fatoni, Siti Halimah Baki, Takashi Watanabe
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引用次数: 16

Abstract

Autism spectrum disorder (ASD) is a developmental disorder that related to brain development, affecting communication and behavior. Hallmarks of children with ASD are, they are not interested in communicating with other people and they find it really hard to focus on something they are not interested. Children with ASD need to learn some skills in order to increase their independence, including social skills, life skills, and focus. Some research studies have found that virtual reality (VR) is an effective tool for treatment in healthcare. In order to increase skills of children with ASD, we developed a system, based on VR and Leap Motion. We developed a game platform aiming to attract children with ASD to train their focus by placing balls with different colors in the box according to the ball’s color, and increasing their social skills by training them how react with social situations and virtual people around them. Our design has been tested and it showed well running interface. Participants in this game had three sessions of training and they were engaged with the game environment and they were able to follow the game scenario well for focus training, signs learning, and eye gazing learning. Their accuracies for all games were increased. The accuracy increase was about 11.16% for Game for Subject Focus, 16.6% for game for Focus with Distraction game, and subjects could interpret the arrows better by reaching each destination 2 seconds faster on each training session. The accuracy of Eye Gazing game was 75% for each training session.
面向自闭症谱系障碍儿童的多功能虚拟现实游戏设计
自闭症谱系障碍(ASD)是一种与大脑发育有关的发育障碍,影响沟通和行为。自闭症儿童的特点是,他们对与其他人交流不感兴趣他们发现很难专注于他们不感兴趣的事情。患有自闭症谱系障碍的儿童需要学习一些技能,以提高他们的独立性,包括社交技能、生活技能和注意力。一些研究发现,虚拟现实(VR)是医疗保健治疗的有效工具。为了提高自闭症儿童的技能,我们开发了一个基于VR和Leap Motion的系统。我们开发了一个游戏平台,旨在吸引ASD儿童,通过根据球的颜色将不同颜色的球放入盒子中来训练他们的注意力,并通过训练他们如何应对社交情境和周围的虚拟人来提高他们的社交能力。我们的设计经过测试,界面运行良好。该游戏的参与者进行了三次训练,他们融入游戏环境,能够很好地遵循游戏场景进行注意力训练、手势学习和眼睛注视学习。它们在所有游戏中的准确率都有所提高。“专注游戏”的准确率提高了11.16%,“分散注意力游戏”的准确率提高了16.6%,并且在每次训练中,被试到达每个目的地的时间都快了2秒,从而更好地解释了箭头。每次训练的凝视游戏准确率为75%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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