.NET API Wrapping for Existing C++ Haptic APIs

Z. Mahboubi, S. Clarke
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引用次数: 1

Abstract

For a long time haptic devices were expensive and therefore only accessible to a specialized community. But with companies like Novint Technologies introducing a peripheral intended to sell for about US$100, haptic devices can be expected to be affordable for a wider public. But considering that most haptic APIs are in C++, a language intended for expert programmers, novice programmers wanting to program haptic devices would face a steep learning curve. However, if the APIs were to be usable from within the .NET framework, it would allow the more novice users to program using over 20 programming languages and extensive programming solutions and therefore they would be able to easily and efficiently develop software with haptic capabilities. This paper presents a set of guidelines for a design architecture that would allow migrating an existing C++ API to the .NET framework without having to rewrite it from scratch. The presented architecture was implemented by wrapping the Sensable Ghost SDK 3.0. It was then used in both software and hardware based scenarios
.NET API包装现有的c++触觉API
在很长一段时间里,触觉设备都很昂贵,因此只有专业人士才能使用。但随着诺文特技术公司(Novint Technologies)等公司推出售价约为100美元的外设,触觉设备有望为更广泛的公众所负担得起。但考虑到大多数触觉api都是用c++编写的,这是一种专为专业程序员设计的语言,想要编程触觉设备的新手程序员将面临一个陡峭的学习曲线。然而,如果api可以在。net框架中使用,它将允许更多的新手用户使用超过20种编程语言和广泛的编程解决方案进行编程,因此他们将能够轻松有效地开发具有触觉功能的软件。本文提出了一组设计架构的指导方针,这些指导方针允许将现有的c++ API迁移到。net框架,而不必从头重写。所呈现的架构是通过封装Sensable Ghost SDK 3.0实现的。然后在基于软件和硬件的场景中使用它
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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