Ambient fields: representing potential sensory information

A. Steed, V. Pawar, Sebastian Friston, M. Srinivasan
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引用次数: 1

Abstract

It is increasingly apparent that the traditional scene graph is not fulfilling the requirements of real-time interactive systems. The use of a single graph as a representation of the current state of the world means that display systems, that may operate at very different rates, or may need to predict ahead the state, need to be very tightly integrated with behaviour and semantics. In this position paper, we will propose a type of field called the "ambient field" which represents information proximate to the user's senses, which they could sample over short time periods. These fields might represent audio, video, haptic or other potentially sensed information. A display device can then sample these fields as necessary to construct the best representation possible at its own display rate. The ambient field draws on the concept of the ambient optical array from Gibson, light fields from computer graphics rendering and point-based physics simulations.
环境场:表示潜在的感官信息
传统的场景图已经越来越不能满足实时交互系统的要求。使用单个图形作为世界当前状态的表示意味着显示系统(可能以非常不同的速率运行,或者可能需要提前预测状态)需要与行为和语义紧密集成。在本文中,我们将提出一种称为“环境场”的场,它代表接近用户感官的信息,用户可以在短时间内对其进行采样。这些领域可能代表音频、视频、触觉或其他潜在的感知信息。然后,显示设备可以根据需要对这些字段进行采样,以自己的显示速率构建可能的最佳表示。环境场借鉴了Gibson的环境光学阵列概念、计算机图形渲染和基于点的物理模拟的光场。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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