{"title":"Win Prediction from the Snowball Effect Perspectives","authors":"C. Jung, H. Kim","doi":"10.1109/GEM56474.2022.10017891","DOIUrl":null,"url":null,"abstract":"The global E-sports market has been growing steadily. In particular, “League of Legends” holds large international competitions every year, and professional leagues are held in each region. This paper conducted a study to predict advantageous teams in real-time using the time series data of League of Legends. A dataset was built by collecting game data with the API provided by Riot Games. Existing win-loss prediction studies using time series data have a limitation in that they learn as the final win-loss team without considering the flow of the game. To compensate for this, we propose a method of classifying advantageous real-time teams based on global gold indicators and learning with time series models. We trained LSTM, GRU, and RNN models using 76 features that subdivided the collected in-game data by position. As a result, our experiments show that all three models achieve an accuracy of more than 91 %.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017891","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The global E-sports market has been growing steadily. In particular, “League of Legends” holds large international competitions every year, and professional leagues are held in each region. This paper conducted a study to predict advantageous teams in real-time using the time series data of League of Legends. A dataset was built by collecting game data with the API provided by Riot Games. Existing win-loss prediction studies using time series data have a limitation in that they learn as the final win-loss team without considering the flow of the game. To compensate for this, we propose a method of classifying advantageous real-time teams based on global gold indicators and learning with time series models. We trained LSTM, GRU, and RNN models using 76 features that subdivided the collected in-game data by position. As a result, our experiments show that all three models achieve an accuracy of more than 91 %.