Win Prediction from the Snowball Effect Perspectives

C. Jung, H. Kim
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Abstract

The global E-sports market has been growing steadily. In particular, “League of Legends” holds large international competitions every year, and professional leagues are held in each region. This paper conducted a study to predict advantageous teams in real-time using the time series data of League of Legends. A dataset was built by collecting game data with the API provided by Riot Games. Existing win-loss prediction studies using time series data have a limitation in that they learn as the final win-loss team without considering the flow of the game. To compensate for this, we propose a method of classifying advantageous real-time teams based on global gold indicators and learning with time series models. We trained LSTM, GRU, and RNN models using 76 features that subdivided the collected in-game data by position. As a result, our experiments show that all three models achieve an accuracy of more than 91 %.
从雪球效应的角度预测胜利
全球电子竞技市场一直在稳步增长。特别值得一提的是,《英雄联盟》每年都会举办大型国际比赛,各地区也会举办职业联赛。本文利用《英雄联盟》的时间序列数据进行了实时预测优势队伍的研究。数据集是通过Riot Games提供的API收集游戏数据而构建的。现有的使用时间序列数据的输赢预测研究存在局限性,因为它们在没有考虑游戏流程的情况下作为最终输赢团队进行学习。为了弥补这一点,我们提出了一种基于全局黄金指标和时间序列模型学习的优势实时团队分类方法。我们使用76个特征来训练LSTM、GRU和RNN模型,这些特征将收集到的游戏内数据按位置细分。实验结果表明,三种模型的准确率均在91%以上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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