Effects of a Virtual Human Appearance Fidelity Continuum on Visual Attention in Virtual Reality

Matias Volonte, A. Duchowski, Sabarish V. Babu
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引用次数: 9

Abstract

In this contribution we studied how different rendering styles of a virtual human impacted users' visual attention in an interactive medical training simulator. In a mixed design experiment, 78 participants interacted with a virtual human representing a sample from the non-photorealistic (NPR) to the photorealistic (PR) rendering continuity. We presented five rendering style samples scenarios, namely low fidelity all Pencil Shaded (APS), Low to Mid Fidelity Pencil Shader on virtual patient (VP) only (PS), Mid Fidelity All Cartoon Shaded (ACT), Mid to High Fidelity Cartoon Shader on VP only (CT), and relatively High Fidelity Human Like (HL) appearance, and compared how visual attention differed between groups of users. For this study, we employed an eye tracking system for collecting and analyzing users' gaze during interaction with the virtual human in a failure to rescue medical training simulation. Results suggests that users may spend more time in the simulations on the non-realistic fidelity continuum that necessarily do not involve interaction with the virtual human. However, users preferred visually attending to virtual humans in the middle and high fidelity visual appearance conditions when engaging virtual humans in simulated social face-to-face dialogue as compared to the other conditions
虚拟人的外观保真度连续体对虚拟现实中视觉注意的影响
在这篇文章中,我们研究了在交互式医疗培训模拟器中,虚拟人的不同渲染风格如何影响用户的视觉注意力。在一项混合设计实验中,78名参与者与一个虚拟人进行互动,该虚拟人代表了从非真实感(NPR)到真实感(PR)渲染连续性的样本。我们提出了五种渲染风格示例场景,即低保真全铅笔阴影(APS),低至中保真纯虚拟病人(VP)铅笔阴影(PS),中保真纯卡通阴影(ACT),中保真纯卡通阴影纯VP (CT)和相对高保真人形(HL)外观,并比较了不同用户组之间视觉注意力的差异。在这项研究中,我们使用眼动追踪系统来收集和分析用户在与虚拟人交互时的目光,在失败的救援医学训练模拟中。结果表明,用户可能会花更多的时间在模拟非真实的保真度连续体上,而不一定涉及与虚拟人的交互。然而,与其他条件相比,用户在与虚拟人进行模拟社交面对面对话时,在中高保真度视觉外观条件下更倾向于在视觉上关注虚拟人
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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