RoboSTEAM Project

M. Conde, F. J. Rodríguez-Sedano, Camino Fernández-Llamas, María-João Ramos, Manuel Jesus, Susana Celis, José Gonçalves, José Lima, D. Reimann, I. Jormanainen, J. Paavilainen, F. García-Peñalvo
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引用次数: 6

Abstract

Digital society demands professionals prepared for the current landscape. It is necessary to teach current students how to employ and solve problems related to this constantly changing context. This requires new learning approaches that facilitate developing computational thinking skills by learning programming and applying STEAM disciplines. However, integrating STEAM and developing such skills is not easy in current educational programs. RoboSTEAM project is an Erasmus KA2 project that propose the application of challenge-based learning methodologies combined with the use of robots and physical devices in order help learners to develop computational thinking in pre-university education environments. This chapter describes the project proposal, partners involved, activities, and outcomes and initial results obtained.
RoboSTEAM项目
数字社会需要为当前形势做好准备的专业人士。有必要教现在的学生如何运用和解决与这种不断变化的环境有关的问题。这需要新的学习方法,通过学习编程和应用STEAM学科来促进计算思维技能的发展。然而,在目前的教育项目中,整合STEAM并培养这些技能并不容易。RoboSTEAM项目是一个伊拉斯谟KA2项目,该项目提出了基于挑战的学习方法的应用,结合使用机器人和物理设备,以帮助学习者在大学预科教育环境中发展计算思维。本章描述了项目建议书、涉及的合作伙伴、活动、成果和取得的初步成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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