M. Conde, F. J. Rodríguez-Sedano, Camino Fernández-Llamas, María-João Ramos, Manuel Jesus, Susana Celis, José Gonçalves, José Lima, D. Reimann, I. Jormanainen, J. Paavilainen, F. García-Peñalvo
{"title":"RoboSTEAM Project","authors":"M. Conde, F. J. Rodríguez-Sedano, Camino Fernández-Llamas, María-João Ramos, Manuel Jesus, Susana Celis, José Gonçalves, José Lima, D. Reimann, I. Jormanainen, J. Paavilainen, F. García-Peñalvo","doi":"10.4018/978-1-7998-4156-2.ch008","DOIUrl":null,"url":null,"abstract":"Digital society demands professionals prepared for the current landscape. It is necessary to teach current students how to employ and solve problems related to this constantly changing context. This requires new learning approaches that facilitate developing computational thinking skills by learning programming and applying STEAM disciplines. However, integrating STEAM and developing such skills is not easy in current educational programs. RoboSTEAM project is an Erasmus KA2 project that propose the application of challenge-based learning methodologies combined with the use of robots and physical devices in order help learners to develop computational thinking in pre-university education environments. This chapter describes the project proposal, partners involved, activities, and outcomes and initial results obtained.","PeriodicalId":172561,"journal":{"name":"Information Technology Trends for a Global and Interdisciplinary Research Community","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Technology Trends for a Global and Interdisciplinary Research Community","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-7998-4156-2.ch008","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Digital society demands professionals prepared for the current landscape. It is necessary to teach current students how to employ and solve problems related to this constantly changing context. This requires new learning approaches that facilitate developing computational thinking skills by learning programming and applying STEAM disciplines. However, integrating STEAM and developing such skills is not easy in current educational programs. RoboSTEAM project is an Erasmus KA2 project that propose the application of challenge-based learning methodologies combined with the use of robots and physical devices in order help learners to develop computational thinking in pre-university education environments. This chapter describes the project proposal, partners involved, activities, and outcomes and initial results obtained.