{"title":"Passive hand pose recognition in virtual reality","authors":"Victor Zappi, A. Brogni, D. Caldwell","doi":"10.1109/3DUI.2010.5444698","DOIUrl":null,"url":null,"abstract":"In this Poster we present a hand pose recognition interface based on passive tracking: currently four poses can be detected on both hands, using a small marker set, attached on fingers and on the back of the hands. This user interface is designed to support a natural way of interaction with objects in Virtual Reality, permitting users to quickly switch among selection, translation and rotation commands. The interface described here is part of a multimodal platform where sound parameters can be changed without the use of musical instruments or controllers, but through free hand mesh manipulation.","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444698","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
In this Poster we present a hand pose recognition interface based on passive tracking: currently four poses can be detected on both hands, using a small marker set, attached on fingers and on the back of the hands. This user interface is designed to support a natural way of interaction with objects in Virtual Reality, permitting users to quickly switch among selection, translation and rotation commands. The interface described here is part of a multimodal platform where sound parameters can be changed without the use of musical instruments or controllers, but through free hand mesh manipulation.