Using games to investigate movement for graph comprehension

J. Bovey, Florence Benoy, P. Rodgers
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引用次数: 6

Abstract

We describe the results of empirical investigations that explore the effectiveness of moving graph diagrams to improve the comprehension of their structure. The investigations involved subjects playing a game that required understanding the structure of a number of graphs. The use of a game as the task was intended to motivate the exploration of the graph by the subjects. The results show that movement can be beneficial when there is node-node or node-edge occlusion in the graph diagram but can have a detrimental effect when there is no occlusion, particularly if the diagram is small. We believe the positive result should generalise to other graph exploration tasks, and that graph movement is likely be useful as an additional graph exploration tool.
利用游戏研究图形理解的运动
我们描述了实证调查的结果,探讨了移动图表的有效性,以提高对其结构的理解。在这项调查中,研究对象需要玩一个游戏,这个游戏需要理解一些图表的结构。使用游戏作为任务是为了激发受试者对图表的探索。结果表明,当图中存在节点-节点或节点-边缘遮挡时,运动可能是有益的,但当图中没有遮挡时,特别是当图很小时,运动可能会产生有害的影响。我们相信积极的结果应该推广到其他图形探索任务,并且图形移动可能是有用的额外的图形探索工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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