A QUARTER CENTURY of User-Centered Design Engineering Project Classes with Multi-Disciplinary Teams

D. Siewiorek, A. Smailagic
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引用次数: 1

Abstract

Carnegie Mellon University has developed and employed a User-Centered Interdisciplinary Concurrent System Design Methodology (UICSM) that takes teams of electrical engineers, mechanical engineers, computer scientists, industrial designers and human computer interaction students that work with an end-user to generate a complete prototype system during a four-month long course. With more than 25 years of use, the last 20 years in a formal class setting, the methodology has proven robust in creating increasingly capable applications leveraging state-of-the-art components. For example, wireless technology bandwidth increased by over four orders of magnitude during the course. UICSM is web-supported and defines intermediary products that document the evolution of the design. These products are posted on the web so that even remote designers and end-users can participate in the design activities. The design methodology proceeds through three phases: conceptual design, detailed design and implementation. End-users critique the design at each phase. In addition, simulated and real application tasks provide further focus for design evaluation. Th e methodology has been used in designing more than three dozen computer systems, with diverse applications ranging from inspection and maintenance of heavy transportation vehicles to augmented reality in manufacturing and plant operations to car/driver interaction. [SSLT 1994; SS 1999; SS 2002a; SS 2002b; SSS 2001; SSMRT 2005].
以用户为中心的多学科团队设计工程项目课程的四分之一世纪
卡内基梅隆大学开发并采用了一种以用户为中心的跨学科并行系统设计方法(UICSM),该方法由电气工程师、机械工程师、计算机科学家、工业设计师和人机交互专业的学生组成,他们与最终用户一起工作,在为期四个月的课程中生成一个完整的原型系统。经过超过25年的使用,最近20年在正式的类设置中,该方法已被证明在利用最先进的组件创建日益强大的应用程序方面是可靠的。例如,无线技术带宽在课程中增加了四个数量级以上。UICSM是web支持的,它定义了记录设计演变的中间产品。这些产品被张贴在网络上,这样即使是远程的设计师和最终用户也可以参与设计活动。设计方法分为三个阶段:概念设计、详细设计和实施。最终用户在每个阶段都会对设计进行评论。此外,模拟和实际应用任务为设计评估提供了进一步的重点。该方法已用于设计三十多个计算机系统,应用范围从重型运输车辆的检查和维护到制造和工厂操作中的增强现实,再到汽车/驾驶员交互。[SSLT 1994;SS 1999;SS 2002;SS 2002 b;瑞士2001年;SSMRT 2005]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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