Collision Avatar (CA): Adding collision objects for human body in augmented reality using Kinect

K. Aitpayev, J. Gaber
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引用次数: 13

Abstract

The purpose of this study is the improvement of real and virtual world interaction in real-time by uses of Kinect. We propose adding geometric shapes as a collision object for human body parts in augmented reality with real-time animations. In this work the concept of collision Avatar (CA) is presented. We will describe different methods which creates geometric shapes, scale them according to body part sizes. Also we compare several types of real-time animations using different methods.
碰撞化身(CA):使用Kinect在增强现实中为人体添加碰撞对象
本研究的目的是通过使用Kinect来改善现实世界和虚拟世界的实时交互。我们提出了在增强现实中添加几何形状作为人体部位的碰撞对象。本文提出了碰撞化身(CA)的概念。我们将描述创建几何形状的不同方法,根据身体部位的大小进行缩放。我们还比较了几种使用不同方法的实时动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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