A flexible 3D modeling system based on combining shape-from-silhouette with light-sectioning algorithm

T. Terauchi, Y. Oue, K. Fujimura
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引用次数: 10

Abstract

In this paper we present a flexible modeling system for obtaining the texture-mapped 3D geometric model. The modeling system uses an algorithm combining shape-from-silhouette with light-sectioning. In the algorithm, at first, a rough shape model is obtained by shape-from-silhouette method almost automatically. Next, concavities and complex parts on the object surface are obtained by light-sectioning method with manual scanning. For applying light-sectioning method to volume data, we propose volumetric light-sectioning algorithm. Then our modeling system can realize easy and accurate generation of 3D geometric model.
基于轮廓形与光切分算法相结合的柔性三维建模系统
本文提出了一种基于纹理映射的三维几何模型的柔性建模系统。该建模系统使用了一种结合轮廓形状和光切分的算法。该算法首先采用基于轮廓的方法,几乎自动地得到轮廓的粗糙模型;其次,采用人工扫描的光切分法获得物体表面凹陷和复杂部位;为了将光切分方法应用于体数据,我们提出了体光切分算法。该建模系统可以实现简单、准确的三维几何模型生成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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