EMVille: A gamification-based approach to address the equivalent mutant problem

Mahdi Houshmand, S. Paydar
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引用次数: 2

Abstract

Mutation testing is known as an effective method for evaluating test sets in terms of their error-revealing capability. When applying mutation testing, it is necessary to identify and filter out the equivalent mutants, i.e. mutants that despite their syntactical difference have the same semantic as the original program. Due to the undecidable nature of the problem of determining whether two programs are equivalent, it is not possible to totally eliminate the need for manual analysis of the mutants by the experts. Since this is a demanding task, it is required to provide both computational and motivational support for the experts involved in this analysis. This paper proposes a gamification-based approach for improving the process of addressing the equivalent mutant problem by encouraging the experts to get involved in solving instances of this problem.
EMVille:解决等效突变问题的基于游戏化的方法
突变测试被认为是评估测试集的错误揭示能力的一种有效方法。在进行突变测试时,有必要识别并过滤掉等效突变,即尽管语法不同,但与原程序具有相同语义的突变。由于确定两个程序是否等效的问题具有不可确定的性质,因此不可能完全消除专家对突变体进行手工分析的需要。由于这是一项要求很高的任务,因此需要为参与此分析的专家提供计算和动机支持。本文提出了一种基于游戏化的方法,通过鼓励专家参与解决等效突变问题的实例来改进解决等效突变问题的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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