New Models of Representing Reality in Digital Journalism: The Case of News Games

L. Serafini, Rebeca Andreina Papa
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Abstract

In this paper we analyze a new model of journalistic reporting that aims to overcome the traditional dichotomy between the normative paradigm – centered on a narrative that is as neutral as possible, detached, and uncontaminated by subjective evaluations – and the increasingly emotional and interpretative journalism that has taken shape with the rise of digital technologies. Today, the affordances that guide the uses of digital platforms promote new mechanisms of collective consumption of information, within specific ‘modes of feeling,’ and new forms of sociality built largely by algorithmic logics. Moreover, the emotional nature of social media has led to an increasing disengagement with the problem of journalistic credibility, from a rational approach, starting with a reversal of the relationship between understanding and emotionality (Davies 2018). This does not imply, however, that the media representation of reality should be reduced to a postmodernist type of perspectivism, in which there are no longer parameters for establishing what is objective. Instead, we propose a new model of the “objectivity of empathy” based on Michael Schudson's concept of ‘objectivity 3.0’: this model seeks to merge the emotional involvement of the audience with an accurate and precise account of the facts. The model is particularly suitable for analyzing the journalistic account of reality carried out through immersive and interactive digital technologies. In this context, we will analyze a case study that fits into the “objectivity 3.0” model, that of news games, i.e. the use of interactive video games and virtual reality in factual journalistic reporting.
数字新闻中再现现实的新模式:以新闻游戏为例
在本文中,我们分析了一种新的新闻报道模式,旨在克服传统的二分法,即规范性范式——以尽可能中立、超然、不受主观评价污染的叙述为中心——与随着数字技术的兴起而日益形成的情感和解释性新闻。今天,引导数字平台使用的启示促进了信息集体消费的新机制,在特定的“感觉模式”内,以及主要由算法逻辑建立的新形式的社会。此外,社交媒体的情感本质导致人们越来越脱离新闻可信度问题,从理性的角度出发,首先是理解与情感之间关系的逆转(Davies 2018)。然而,这并不意味着媒体对现实的表现应该被简化为后现代主义类型的透视主义,在这种透视主义中,不再有参数来确定什么是客观的。相反,我们提出了一个基于Michael Schudson的“客观性3.0”概念的“移情的客观性”的新模型:这个模型试图将观众的情感参与与对事实的准确和精确的描述结合起来。该模型特别适用于分析通过沉浸式和交互式数字技术对现实进行的新闻报道。在此背景下,我们将分析一个符合“客观性3.0”模型的案例研究,即新闻游戏,即在事实新闻报道中使用互动视频游戏和虚拟现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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