Interactive collision detection

Philip M. Hubbard
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引用次数: 231

Abstract

Collision detection and response can make a virtual-reality application seem more believable. Unfortunately, existing collision-detection algorithms are too slow for interactive use. The authors present a new algorithm that is not only fast but also interruptible, allowing an application to trade quality for more speed. The algorithm uses simple four-dimensional geometry to approximate motion, and sets of spheres to approximate three-dimensional surfaces. The algorithm allows a sample application to run five to seven times faster than it runs with existing algorithms.<>
交互式碰撞检测
碰撞检测和响应可以使虚拟现实应用程序看起来更可信。不幸的是,现有的碰撞检测算法对于交互式使用来说太慢了。作者提出了一种新的算法,它不仅速度快,而且可中断,允许应用程序以质量换取更快的速度。该算法使用简单的四维几何来近似运动,并使用球体集来近似三维表面。该算法使示例应用程序的运行速度比现有算法快5到7倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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