Analysis and Simulations of the Rock-Paper-Scissors Game with Environmental Feedback

Susu Jia, Z. Kuang, Haihui Cheng, Xinzhu Meng, T. Hayat, A. Hobiny
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Abstract

The classic Rock-Paper-Scissors (RPS) game has the only internal Nash Equilibrium (NE), which is not an Evolutionary Stable Strategy (ESS). Based on the replicator dynamics of evolutionary game theory, this paper considering the new RPS game that players have mutual feedback with environment, establishes a three-dimensional ordinary differential equation system. Through analysis and numerical simulations of this system, we prove the new RPS game has an ESS when the initial environment is not depleted and find three evolutionary internals including Evolutionary Equilibrium (EE) and periodic solutions.
具有环境反馈的剪刀石头布游戏的分析与仿真
经典的石头剪刀布(RPS)游戏具有唯一的内部纳什均衡(NE),而不是进化稳定策略(ESS)。本文基于进化博弈论中的复制因子动力学,考虑参与人与环境相互反馈的新型RPS博弈,建立了三维常微分方程组。通过对该系统的分析和数值模拟,证明了新RPS博弈在初始环境不枯竭时具有ESS,并找到了演化均衡(EE)和周期解三个演化内蕴。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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