{"title":"Tips for Using Gamified Real-Time Polling Quizzes as a No-Stakes Engagement Tool for Computing Courses","authors":"L. Zhang","doi":"10.1145/3593342.3593357","DOIUrl":null,"url":null,"abstract":"This paper shares the experiences of using Kahoot, a gamified real-time polling platform, as a tool for engaging students in computing courses. The paper provides practical tips for designing and implementing Kahoot quizzes in a way that promotes student participation and motivation while keeping the stakes low. Special attention is given to the psychological aspects of quiz design, including how to maintain a motivating and entertaining nature without negatively affecting student self-efficacy, and how to promote deeper learning and retention of course material. Additionally, the paper explores using Kahoot quizzes as an interactive narrative tool for content delivery in lectures.","PeriodicalId":378747,"journal":{"name":"Proceedings of the 25th Western Canadian Conference on Computing Education","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 25th Western Canadian Conference on Computing Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3593342.3593357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper shares the experiences of using Kahoot, a gamified real-time polling platform, as a tool for engaging students in computing courses. The paper provides practical tips for designing and implementing Kahoot quizzes in a way that promotes student participation and motivation while keeping the stakes low. Special attention is given to the psychological aspects of quiz design, including how to maintain a motivating and entertaining nature without negatively affecting student self-efficacy, and how to promote deeper learning and retention of course material. Additionally, the paper explores using Kahoot quizzes as an interactive narrative tool for content delivery in lectures.