Motion Detector Training with Virtual Data for Semi-Automatic Motion Analysis-Elimination of Real Training Data Collection using 3DCG Synthesis

Yukiya Shingai, F. Kusunoki, S. Inagaki, H. Mizoguchi
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Abstract

A visitor's interest in the exhibits at a museum can be understood by analyzing his or her behavior. Conventionally, behavior analysis is performed manually, but it is troublesome to do this in practice. Therefore, our aim is to reduce this trouble by the automation and semi-automation of behavior analysis. We focus on motion detection by machine learning as the first step in this process. To detect motion using machine learning, it is necessary to collect training motions in advance and create a detector. In this study, human models and motions were generated using three-dimensional computer graphics. Then, we synthesized them and collected training motions using a virtual environment. We used the collected training motions to create a detector and detected motions collected from people in a real environment. The results of the experiments indicate that this training data collection method is effective.
基于虚拟数据的半自动运动分析运动检测器训练——利用3DCG合成消除真实训练数据收集
参观者对博物馆展品的兴趣可以通过分析他或她的行为来了解。通常,行为分析是手动执行的,但是在实践中这样做是很麻烦的。因此,我们的目标是通过行为分析的自动化和半自动化来减少这种麻烦。我们专注于通过机器学习进行运动检测,作为这个过程的第一步。为了使用机器学习检测运动,有必要提前收集训练运动并创建检测器。在这项研究中,人体模型和运动是使用三维计算机图形生成的。然后,在虚拟环境中对它们进行合成,并收集训练动作。我们使用收集到的训练动作来创建一个检测器,并检测从真实环境中收集到的人的动作。实验结果表明,这种训练数据采集方法是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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