Beata Brassai, Boglárka Varga, Károly Simon, Tamas Torok-Vistai
{"title":"GeoQuesting: Mobile adventure game and web-based game editor","authors":"Beata Brassai, Boglárka Varga, Károly Simon, Tamas Torok-Vistai","doi":"10.1109/SISY.2014.6923565","DOIUrl":null,"url":null,"abstract":"The GeoQuesting project is presented, including the functional overview of the components and some details regarding their implementation. Development tools, patterns and technologies are also described. The project includes a mobile game application and a web application for game creation. The main component of the project is an adventure game running on mobile devices. While playing the game the player has to solve quests and to find checkpoints in different locations. A web-based user interface is provided for editing, managing and publishing games easily. In this way various quests can be created using different types of conditions (question answering, finding checkpoints based on GPS position etc.). GeoQuesting can be used in different domains: such as education (e.g.: a game showcasing historical places in a city), tourism (e.g.: a game for touring landmarks in a region), marketing, entertainment industry etc.","PeriodicalId":277041,"journal":{"name":"2014 IEEE 12th International Symposium on Intelligent Systems and Informatics (SISY)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 12th International Symposium on Intelligent Systems and Informatics (SISY)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SISY.2014.6923565","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
The GeoQuesting project is presented, including the functional overview of the components and some details regarding their implementation. Development tools, patterns and technologies are also described. The project includes a mobile game application and a web application for game creation. The main component of the project is an adventure game running on mobile devices. While playing the game the player has to solve quests and to find checkpoints in different locations. A web-based user interface is provided for editing, managing and publishing games easily. In this way various quests can be created using different types of conditions (question answering, finding checkpoints based on GPS position etc.). GeoQuesting can be used in different domains: such as education (e.g.: a game showcasing historical places in a city), tourism (e.g.: a game for touring landmarks in a region), marketing, entertainment industry etc.