Dedy Prasetya Kristiadi, Ferry Sudarto, Dian Sugiarto, Richard Sambera, H. Warnars, Kiyota Hashimoto
{"title":"Game Development with Scrum methodology","authors":"Dedy Prasetya Kristiadi, Ferry Sudarto, Dian Sugiarto, Richard Sambera, H. Warnars, Kiyota Hashimoto","doi":"10.1109/AIT49014.2019.9144963","DOIUrl":null,"url":null,"abstract":"Many methodologies are being used in software development, not only software can follow the process, but now games could follow the cycle of processes. Starting from the traditional waterfall model to agile methodology, many game developers are trying to produce the methodologies that could solve their problem in game development. In this paper, the type of methodologies will be shown on current game development. Also, this paper would suggest agile methodologies especially scrum over others in game development, and the reason behind that will be explained. Besides that, there are proposed game development methodologies that could solve the problem of game development by involving three phases, including the preproduction phase, production phase, and post-production phase. In the production phase, the sub-steps will have four sub-steps such as design, development, testing and review and the sub-steps will cycle as long as a result are unsatisfied.","PeriodicalId":359410,"journal":{"name":"2019 International Congress on Applied Information Technology (AIT)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Congress on Applied Information Technology (AIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIT49014.2019.9144963","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Many methodologies are being used in software development, not only software can follow the process, but now games could follow the cycle of processes. Starting from the traditional waterfall model to agile methodology, many game developers are trying to produce the methodologies that could solve their problem in game development. In this paper, the type of methodologies will be shown on current game development. Also, this paper would suggest agile methodologies especially scrum over others in game development, and the reason behind that will be explained. Besides that, there are proposed game development methodologies that could solve the problem of game development by involving three phases, including the preproduction phase, production phase, and post-production phase. In the production phase, the sub-steps will have four sub-steps such as design, development, testing and review and the sub-steps will cycle as long as a result are unsatisfied.