Martin Fischbach, Dennis Wiebusch, Anke Giebler-Schubert, Marc Erich Latoschik, Stephan Rehfeld, H. Tramberend
{"title":"SiXton's curse — Simulator X demonstration","authors":"Martin Fischbach, Dennis Wiebusch, Anke Giebler-Schubert, Marc Erich Latoschik, Stephan Rehfeld, H. Tramberend","doi":"10.1109/VR.2011.5759495","DOIUrl":null,"url":null,"abstract":"We present SiXton's Curse-a computer game-to illustrate the benefits of a novel simulation platform. Simulator X [2] targets virtual, augmented, and mixed reality applications as well as computer games. The game simulates a medieval village called SiXton that can be explored and experienced using gestures and speech for input. SiXton's Curse utilizes multiple independent components for physical simulation, sound and graphics rendering, artificial intelligence, as well as for multi-modal interaction (MMI). The components are already an integral part of Simulator X's current version.","PeriodicalId":346701,"journal":{"name":"2011 IEEE Virtual Reality Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Virtual Reality Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2011.5759495","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18
Abstract
We present SiXton's Curse-a computer game-to illustrate the benefits of a novel simulation platform. Simulator X [2] targets virtual, augmented, and mixed reality applications as well as computer games. The game simulates a medieval village called SiXton that can be explored and experienced using gestures and speech for input. SiXton's Curse utilizes multiple independent components for physical simulation, sound and graphics rendering, artificial intelligence, as well as for multi-modal interaction (MMI). The components are already an integral part of Simulator X's current version.