SOSIALISASI DAMPAK POSITIF DAN NEGATIF GAME ONLINE BAGI ANAK SEKOLAH DASAR

Andreas Andoyo, Agung Hening A
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引用次数: 2

Abstract

In this era of globalization, Gadjet may already be familiar to the public, this item may no longer be a luxury item or just a secondary need. Maybe in the millennial era like today, gadgets have become a basic need. The gadget is everyone's soulmate because the gadget has many functions, benefits, and various functions. One of the functions of the gadget is as entertainment, and the entertainment that is often used by the public is online games. In this era, who doesn't know online games? Online games are something that is not foreign to us. Because this online game is trending at the moment. You can play this online game either through a computer or smartphone. Now online games are not only played by parents but are now starting to be played by children and even worse, it has a bad impact on children. As for some of the bad effects of online games that are not yet known to many children, the PkM STMIK Pringsewu Team took the initiative to conduct knowledge dissemination to several schools to provide an understanding of the good and bad effects of these online games.
社会化对小学生的在线游戏正面和负面影响
在这个全球化的时代,Gadjet可能已经为大众所熟悉,这个项目可能不再是奢侈品或只是次要需求。也许在像今天这样的千禧年时代,电子产品已经成为一种基本需求。小工具是每个人的灵魂伴侣,因为小工具有很多功能,好处,各种各样的功能。这个小工具的功能之一是娱乐,而大众经常使用的娱乐是网络游戏。在这个时代,谁不知道网络游戏?网络游戏对我们来说并不陌生。因为这个网络游戏现在很火。你可以通过电脑或智能手机玩这个在线游戏。现在网络游戏不仅由父母玩,而且现在开始被孩子们玩,更糟糕的是,它对孩子们有不好的影响。对于一些网络游戏的不良影响,很多孩子还不知道,PkM STMIK Pringsewu团队主动到几所学校进行知识宣传,让学生了解这些网络游戏的好坏影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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