Fuzzy Logic Classifier and Conditional Responses Algorithm for Gestural Input Game

M. Z. Amrani, C. Borst, N. Achour
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引用次数: 1

Abstract

This paper presents hand gesture classification using fuzzy logic, with an application to the Rock-Paper-Scissors game. It includes a comparison between a simple threshold classifier and the Fuzzy Logic classifier. The real-time gesture recognition is implemented for the Leap Motion input device. Although the human’s game gesture pattern may seem random, some recent work suggests how it is possible to predict an opponent’s gesture, from a previous gesture, with better-than-random success. Based on this, we designed a conditional-response algorithm making the behavior of the virtual player more similar to a real human. Using networking tools, we enable game play remotely against other players. The game was experimentally evaluated with eleven players, reaching an average online classification accuracy of 97.35% for hand pattern recognition. The evaluation metrics are represented in confusion matrices.
手势输入游戏的模糊逻辑分类器与条件响应算法
本文提出了一种基于模糊逻辑的手势分类方法,并将其应用于剪刀石头布游戏。它包括简单阈值分类器和模糊逻辑分类器之间的比较。实现了Leap Motion输入设备的实时手势识别。尽管人类的游戏手势模式似乎是随机的,但最近的一些研究表明,如何从之前的手势中预测对手的手势,并取得比随机更好的成功。在此基础上,我们设计了一种条件反应算法,使虚拟玩家的行为更接近真人。使用网络工具,我们可以与其他玩家进行远程游戏。该游戏由11名玩家进行实验评估,手部模式识别的平均在线分类准确率达到97.35%。评价指标用混淆矩阵表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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