Píldoras Second Round. Cápsulas audiovisuales para incentivar las artes y los videojuegos en educación secundaria - [Second Round Pills. Audiovisual Capsules to encourage the Arts and Video Games in Secondary School]

Ricard Huerta
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Abstract

- This research analyzes the results of an innovation proposal created to promote the arts in secondary school. The “Second Round” project joins the efforts of several universities and secondary schools. For six years we have been promoting research on emerging issues, through new spaces for creative integration. During the 2020-2021 academic year, due to the extraordinary circumstances caused by the COVID-19 pandemic, we have incorporated reflection on aspects such as video games, comics and illustration. Among the contributions of this process we highlight the creation of a set of audiovisual capsules, in which specialists and teachers, both from the university and high school, present their points of view, covering current issues, and involving current creatives. These initiatives make it possible to bring together environments that traditionally remained distant, such as university departments and secondary schools. We want to promote cooperation between university and secondary school, generating resources for students and teachers, incorporating digital technologies. In the opinions collected through surveys and analysis of results, also coordinating focus groups, we detected that the work serves to transmit energy to both teachers and students.
第二轮药丸。视听胶囊鼓励艺术和电子游戏在中等教育-[第二轮药丸。鼓励在中学推广艺术和电子游戏的视听胶囊]
-本研究分析了一项旨在促进中学艺术发展的创新提案的结果。“第二轮”项目联合了几所大学和中学的努力。六年来,我们一直在推动新兴问题的研究,通过新的空间进行创造性的整合。在2020-2021学年,由于COVID-19大流行造成的特殊情况,我们纳入了视频游戏,漫画和插图等方面的反思。在这一过程的贡献中,我们强调了一套视听胶囊的创建,其中来自大学和高中的专家和教师展示了他们的观点,涵盖了当前的问题,并涉及了当前的创意。这些举措使得将传统上保持距离的环境(如大学院系和中学)聚集在一起成为可能。我们希望促进大学和中学之间的合作,为学生和教师提供资源,并结合数字技术。在通过调查和结果分析以及协调焦点小组收集的意见中,我们发现这项工作对教师和学生都有传递能量的作用。
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