Typology of Gaming Tourists Based on the Perception of Destination Image

Miju Choi
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引用次数: 1

Abstract

This study investigated the perception of gaming tourists toward Macau and developed a typology of gaming tourists. The 1,497 responses from tourists in Macau were collected through convenience sampling method. The dimensions of multi-culture, convenience, economy, gaming, and unsafety, were subsequently extracted as the factors of perception of gaming tourists in Macau. Cluster analysis was performed using the delineated factors (perception of tourists on Macau). Four heterogonous groups were generated, namely, gaming lovers (n=467, 31.2%), exotic lovers (n=509, 34.0%), reasonable budget seekers (n=269, 18.0%), and convenience seekers (n=252, 16.8%). Further analysis was performed to investigate any difference in gaming behavior and tourist activities. The findings are expected to contribute to the efforts of destination marketing organizations (DMOs) in establishing effective business strategies, provide a profile of gaming tourists in certain market segments, and assist DMOs and casino managers in establishing more effective marketing strategies for target markets.
基于目的地形象感知的游戏游客类型研究
本研究调查博彩游客对澳门的认知,并发展博彩游客的类型。本研究采用便利抽样法,收集了1497名澳门游客的回复。多元文化、便利、经济、博彩和不安全等维度,随后被提取为澳门博彩游客感知的因素。利用所描述的因素(游客对澳门的感知)进行聚类分析。结果显示,游戏爱好者(n=467, 31.2%)、异国情调爱好者(n=509, 34.0%)、合理预算探索者(n=269, 18.0%)和便利探索者(n=252, 16.8%)为4个异质群体。进一步分析了游戏行为和旅游活动之间的差异。研究结果将有助于目的地营销组织(dmo)制定有效的商业策略,提供特定细分市场的游戏游客概况,并协助dmo和赌场经理为目标市场制定更有效的营销策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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