VR-Wizard: Towards an Emotion-Adaptive Experience in VR

Kunal Gupta, Yuewei Zhang, Yun Suen Pai, M. Billinghurst
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引用次数: 1

Abstract

In this research, we investigate the impact of real-time biofeedback-based emotion adaptive Virtual Reality (VR) environments on the immersiveness, game engagement, and flow state using physiological information such as Electroencephalogram (EEG), Electrodermal Activity (EDA), and Heart Rate Variability (HRV). For this, we designed VR-Wizard, a personalized emotion-adaptive VR game akin to a Harry Potter experience with an objective to collect items in the forbidden forest. The users initially train the system through a calibration process. Next, they explore the forest with adapting environmental factors based on a ’MagicMeter’ indicating the user’s real-time emotional states. The overall goal is to provide more personalized, immersed, and engaging emotional virtual experiences.
VR- wizard:走向VR的情感适应体验
在这项研究中,我们利用脑电图(EEG)、皮电活动(EDA)和心率变异性(HRV)等生理信息,研究了基于实时生物反馈的情感适应性虚拟现实(VR)环境对沉浸感、游戏参与度和心流状态的影响。为此,我们设计了VR- wizard,这是一款个性化的情感适应VR游戏,类似于《哈利波特》的体验,目标是在禁林中收集物品。用户最初通过校准过程训练系统。接下来,他们根据显示用户实时情绪状态的“MagicMeter”,通过适应环境因素来探索森林。总体目标是提供更加个性化、沉浸式和引人入胜的情感虚拟体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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