Web-based sound and music games with activities for STEM education

Travis M. Doll, R. Migneco, Youngmoo E. Kim
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引用次数: 7

Abstract

It is widely believed that computer games have great potential as a compelling and effective tool for science, technology, engineering, and mathematics (STEM) education, particularly for younger students in grades K-12. In previous work we created several prototype games that allow students to use sound and acoustics simulations to explore general scientific concepts. These games were developed using Adobe Flash and are accessible through a standard web browser, making them particularly well-suited for education environments where custom software may be difficult to install. Pilot testing our games with local K-12 classrooms has demonstrated potential benefits in terms of captivating student interest, but has also revealed multiple avenues for improvement and refinement. We have recently developed a unified development platform that overcomes prior architectural limitations to enable dynamic sound processing and synthesis within Flash applications to improve responsiveness and create rich interactive experiences. Since they are constructed in ActionScript, the relatively straightforward scripting language of Flash, these games can be easily extended or adapted to target highly specific lessons and concepts. In this paper, we detail several specific lesson plans for mathematics and science education developed using customized versions of our previous games.
基于网络的声音和音乐游戏,为STEM教育提供活动
人们普遍认为,电脑游戏在科学、技术、工程和数学(STEM)教育中具有巨大的潜力,尤其是对K-12年级的低年级学生来说。在之前的工作中,我们创造了几个原型游戏,允许学生使用声音和声学模拟来探索一般的科学概念。这些游戏是使用Adobe Flash开发的,可以通过标准的网页浏览器访问,这使得它们特别适合于难以安装定制软件的教育环境。我们在当地的K-12教室中进行了游戏试点测试,结果显示了吸引学生兴趣的潜在好处,但也揭示了改进和完善的多种途径。我们最近开发了一个统一的开发平台,该平台克服了先前的架构限制,可以在Flash应用程序中实现动态声音处理和合成,从而提高响应能力并创建丰富的交互体验。因为它们是在ActionScript中构建的,相对简单的Flash脚本语言,这些游戏可以很容易地扩展或适应高度特定的课程和概念。在本文中,我们详细介绍了使用我们以前的游戏的定制版本开发的数学和科学教育的几个具体课程计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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