Sketching & Drawing as Future Inquiry in HCI

M. Sturdee, Joseph Lindley
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引用次数: 45

Abstract

Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in the world. Drawing, or sketching, for future inquiry in Human Computer Interaction (HCI) can be a stand-alone investigative approach, part of a wider ‘world-building’ in design fiction, or simply ideation around a concept. By examining instances of existing practice in HCI, in this paper we establish recommendations and rationales for those wishing to utilise sketching and drawing within their research. We examine approaches ranging from ideation, diagramming, scenario building, comics creation and artistic representation to create a model for sketching and drawing as future inquiry for HCI. This work also reflects on the ways in which these arts can inform and elucidate research and practice in HCI, and makes recommendations for the field, within its teaching, processes and outcomes.
素描与绘图是HCI未来的研究方向
创造视觉图像可以帮助我们将自己置身于未知的世界、过程、建立联系并找到解决方案。通过探索新技术的构思,我们可以审视它们在世界上的地位。在未来的人机交互(HCI)研究中,绘画或素描可以是一种独立的调查方法,是设计小说中更广泛的“世界建设”的一部分,或者只是围绕一个概念的构思。通过检查HCI中现有实践的实例,在本文中,我们为那些希望在研究中使用素描和绘图的人建立了建议和理由。我们研究了从构思、制图、场景构建、漫画创作和艺术表现等方法,以创建素描和绘画模型,作为未来HCI的研究。这项工作还反映了这些艺术可以为HCI的研究和实践提供信息和阐明的方式,并在其教学,过程和结果中为该领域提出建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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