The Influence of Embodied Interactive Action Games on Second Language Vocabulary Acquisition

Xiaodong Wei, Guodong Yang, Xiaofei Wang, Kai Zhang, Zhe Li
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引用次数: 3

Abstract

Although various kinds of language teaching aids become more and more powerful, they are favored by a large number of language learners. However, some problems in second language learning have not been well solved. Vocabulary is a key part of second language acquisition. At present, many learners are motivated by external factors to learn. Therefore, second language learners still have serious anxiety. This study helped learners improve their learning experience by integrating embodied interactive games into second language vocabulary learning. Learners used body behavior and voice interaction to learn vocabulary in games, which can help reduce learners' anxiety and boredom. This study compared the vocabulary learning of embodied interactive game with the vocabulary learning based on cards. The results showed that the learners' anxiety was significantly reduced by using embodied interactive games. However, this kind of learning method also causes the decrease of learning performance. We discussed and analyzed the causes of this situation through further interviews with participants and analysis of game design.
具身互动动作游戏对二语词汇习得的影响
虽然各种各样的语言教具变得越来越强大,但它们受到了大量语言学习者的青睐。然而,第二语言学习中存在的一些问题并没有得到很好的解决。词汇是第二语言习得的重要组成部分。目前,许多学习者都是受外部因素的驱使而学习的。因此,第二语言学习者仍然存在严重的焦虑。本研究通过将具身互动游戏融入第二语言词汇学习,帮助学习者提高学习体验。学习者在游戏中使用肢体行为和语音互动来学习词汇,有助于减少学习者的焦虑和无聊。本研究比较了具身互动游戏的词汇学习与基于卡片的词汇学习。结果表明,使用具身互动游戏能显著降低学习者的焦虑感。然而,这种学习方法也会导致学习成绩的下降。我们通过对参与者的进一步访谈和对游戏设计的分析来讨论和分析这种情况的原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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