Xiaodong Wei, Guodong Yang, Xiaofei Wang, Kai Zhang, Zhe Li
{"title":"The Influence of Embodied Interactive Action Games on Second Language Vocabulary Acquisition","authors":"Xiaodong Wei, Guodong Yang, Xiaofei Wang, Kai Zhang, Zhe Li","doi":"10.1109/IJCIME49369.2019.00083","DOIUrl":null,"url":null,"abstract":"Although various kinds of language teaching aids become more and more powerful, they are favored by a large number of language learners. However, some problems in second language learning have not been well solved. Vocabulary is a key part of second language acquisition. At present, many learners are motivated by external factors to learn. Therefore, second language learners still have serious anxiety. This study helped learners improve their learning experience by integrating embodied interactive games into second language vocabulary learning. Learners used body behavior and voice interaction to learn vocabulary in games, which can help reduce learners' anxiety and boredom. This study compared the vocabulary learning of embodied interactive game with the vocabulary learning based on cards. The results showed that the learners' anxiety was significantly reduced by using embodied interactive games. However, this kind of learning method also causes the decrease of learning performance. We discussed and analyzed the causes of this situation through further interviews with participants and analysis of game design.","PeriodicalId":327885,"journal":{"name":"2019 International Joint Conference on Information, Media and Engineering (IJCIME)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Joint Conference on Information, Media and Engineering (IJCIME)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IJCIME49369.2019.00083","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Although various kinds of language teaching aids become more and more powerful, they are favored by a large number of language learners. However, some problems in second language learning have not been well solved. Vocabulary is a key part of second language acquisition. At present, many learners are motivated by external factors to learn. Therefore, second language learners still have serious anxiety. This study helped learners improve their learning experience by integrating embodied interactive games into second language vocabulary learning. Learners used body behavior and voice interaction to learn vocabulary in games, which can help reduce learners' anxiety and boredom. This study compared the vocabulary learning of embodied interactive game with the vocabulary learning based on cards. The results showed that the learners' anxiety was significantly reduced by using embodied interactive games. However, this kind of learning method also causes the decrease of learning performance. We discussed and analyzed the causes of this situation through further interviews with participants and analysis of game design.