Novel rate-jitter control algorithms for TDMoIP

M. Sikha, M. R
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引用次数: 5

Abstract

TDMoIP is the emulation of Time Division Multiplexing (TDM) over Packet Switched Network (PSN), say IP. When TDM traffic is packetized and injected into a PSN for transportation, packets arrive at the destination with different inter-arrival times, due to variable delay (jitter) introduced by PSN. This network induced jitter should be minimized, because TDM traffic is highly synchronous. Problem of jitter from theoretical (competitive and statistical analysis) to more practical view point had been well studied [1], [6]–[9]. In this paper, we have proposed two on-line algorithms, algorithm-A and algorithm-B to control the rate-jitter. We have shown both analytically and by simulation that the rate-jitter achieved by algorithm-A is strictly less than the rate-jitter of on-line algorithm proposed in [1] and through simulations, it is shown that algorithm-B also achieves less rate-jitter compared with [1]. We also undertake the statistical analysis of above algorithms, in particular, we modeled jitter buffer as an M/D̃/1/Bon queue and steady state queue length distribution is calculated. The correctness of the analytical results corresponding to our proposed algorithms is verified with simulation results. From the simulation results, it is also shown that the mean waiting time of a packet in the buffer is less for both the proposed algorithms compared with [1].
一种新的TDMoIP速率抖动控制算法
TDMoIP是对分组交换网络(PSN)(即IP)上的时分复用(TDM)的仿真。当TDM业务被分组注入到PSN中进行传输时,由于PSN引入了可变延迟(抖动),报文到达目的地的间隔时间不同。这种网络引起的抖动应该最小化,因为时分复用业务是高度同步的。抖动问题从理论(竞争分析和统计分析)到更实际的观点已经得到了很好的研究[1],[6]-[9]。在本文中,我们提出了两种在线算法,算法a和算法b来控制速率抖动。我们通过解析和仿真表明,算法a实现的速率抖动严格小于[1]中提出的在线算法的速率抖动,通过仿真表明,算法b实现的速率抖动也小于[1]。我们还对上述算法进行了统计分析,特别将抖动缓冲区建模为M/D /1/Bon队列,并计算了稳态队列长度分布。仿真结果验证了所提算法解析结果的正确性。仿真结果还表明,与[1]相比,两种算法的数据包在缓冲区中的平均等待时间都更短。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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