Transmission Method of the Rendered Image based on Cube Environment Mapping

Genyuan Zhang, Xiuyang Zhang
{"title":"Transmission Method of the Rendered Image based on Cube Environment Mapping","authors":"Genyuan Zhang, Xiuyang Zhang","doi":"10.1109/AIAM54119.2021.00070","DOIUrl":null,"url":null,"abstract":"The communication between server and browser is the basic problem of remote rendering under B / S architecture. This paper first describes the difficulties of rendered image transmission, then analyzes the model characteristics in virtual reality environment, and summarizes the user action law based on the model characteristics. Because there are a large number of view rotation operations and view movement operations, and the view rotation operations are more frequent than the view movement operations, a rendered image transmission method based on cube environment mapping is proposed for view rotation; When the user rotates the view angle, it does not rely on the server rendering, but directly re renders the picture under the current view angle from the existing data. Compared with the direct transmission of 3D scene data and direct rendering results, the method proposed in this paper has nothing to do with the complexity of 3D scene and the computing power of the terminal. It can realize remote rendering with zero bandwidth pressure.","PeriodicalId":227320,"journal":{"name":"2021 3rd International Conference on Artificial Intelligence and Advanced Manufacture (AIAM)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 3rd International Conference on Artificial Intelligence and Advanced Manufacture (AIAM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIAM54119.2021.00070","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The communication between server and browser is the basic problem of remote rendering under B / S architecture. This paper first describes the difficulties of rendered image transmission, then analyzes the model characteristics in virtual reality environment, and summarizes the user action law based on the model characteristics. Because there are a large number of view rotation operations and view movement operations, and the view rotation operations are more frequent than the view movement operations, a rendered image transmission method based on cube environment mapping is proposed for view rotation; When the user rotates the view angle, it does not rely on the server rendering, but directly re renders the picture under the current view angle from the existing data. Compared with the direct transmission of 3D scene data and direct rendering results, the method proposed in this paper has nothing to do with the complexity of 3D scene and the computing power of the terminal. It can realize remote rendering with zero bandwidth pressure.
基于立方体环境映射的渲染图像传输方法
服务器与浏览器之间的通信是B / S架构下远程渲染的基本问题。本文首先阐述了渲染图像传输的难点,然后分析了虚拟现实环境下的模型特征,总结了基于模型特征的用户行为规律。针对视图旋转操作和视图移动操作较多,且视图旋转操作比视图移动操作更为频繁的特点,提出了一种基于立方体环境映射的视图旋转渲染图像传输方法;当用户旋转视角时,它不依赖于服务器渲染,而是直接从现有数据中重新渲染当前视角下的图片。与直接传输3D场景数据和直接渲染结果相比,本文提出的方法与3D场景的复杂性和终端的计算能力无关。它可以实现零带宽压力的远程渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信