Context sensitive flying interface

C. Ware, Daniel J. Fleet
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引用次数: 67

Abstract

The requirement to change scale frequently is common to many 2D and 3D applications. Users must “zoom in” to examine details and “zoom out” to appreciate the context. This presents a problem in the context of “fly by” interfaces that use a flying metaphor to enable the user to change the point of view and explore a data space. The problem is that radical changes in velocity sensitivity may needed when working at different scrdes. A method is described that uses continous depth sampling to modulate the flying speed. The distribution of depths in the current frame of animation is used to set the Device to Control ratio so that it is always comfortable when operating over a range of scales. This is called Depth Modulated Flying (DMF). A family of related methods are evaluated in a task that requires subjects to search for small targets in a scene. The results show that scaling the velocity control by the near point in the scene and by the average point in the scene are equally effective.
上下文敏感的飞行接口
频繁更改比例的要求对于许多2D和3D应用程序来说都很常见。用户必须“放大”查看细节,“缩小”欣赏上下文。这在“飞越”接口的上下文中提出了一个问题,该接口使用飞行隐喻来使用户能够改变观点并探索数据空间。问题是,在不同的速度下工作时,可能需要彻底改变速度灵敏度。介绍了一种利用连续深度采样来调制飞行速度的方法。当前动画帧中的深度分布用于设置设备控制比,以便在一定范围内操作时始终感到舒适。这被称为深度调制飞行(DMF)。在一个需要被试在场景中搜索小目标的任务中,评估了一系列相关的方法。结果表明,按场景中的近点和平均点缩放速度控制的效果是一样的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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