Interactive remote exploration of massive cityscapes

Marco Di Benedetto, Paolo Cignoni, F. Ganovelli, E. Gobbetti, F. Marton, Roberto Scopigno
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引用次数: 20

Abstract

We focus on developing a simple and efficient unified level-of-detail structure for networked urban model viewers. At the core of our approach is a revisitation of the BlockMap [CDG*07] data structure, originally introduced for encoding coarse representations of blocks of buildings to be used as direction-independent impostors when rendering far-away city blocks. The contribution of this paper is manifold: we extend the BlockMap representation to support sloped surfaces and input-sensitive sampling of color; we introduce a novel sampling strategy for building accurate BlockMaps; we show that BlockMaps can be used as a versatile and robust way to parameterize the visible surface of a highly complex model; we improve the expressiveness of urban models rendering by integrating an ambient occlusion term in the representation and describe an efficient method for computing it; we illustrate the design and implementation of a urban models streaming and visualization system and demonstrate its efficiency when browsing large city models in a limited bandwidth setting.
大规模城市景观的交互式远程探索
我们专注于为网络化的城市模型观看者开发一个简单高效的统一细节层次结构。我们方法的核心是对BlockMap [CDG*07]数据结构的重新审视,该数据结构最初用于编码建筑物块的粗表示,以便在渲染远处的城市块时用作方向无关的冒充者。本文的贡献是多方面的:我们扩展了BlockMap表示以支持斜面和输入敏感的颜色采样;我们引入了一种新的采样策略来构建精确的块地图;我们表明,BlockMaps可以作为一种通用的、鲁棒的方法来参数化高度复杂模型的可见表面;我们通过在表示中集成环境遮挡项来提高城市模型渲染的表达性,并描述了一种有效的计算方法;我们举例说明了一个城市模型流和可视化系统的设计和实现,并演示了它在有限带宽设置下浏览大型城市模型时的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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