Attitudes Toward Game Adoption: Preservice Teachers Consider Game-Based Teaching and Learning

N. Sardone
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引用次数: 8

Abstract

Gaming has become a core activity with children and more teachers are using games for learning than five years ago. Yet, teachers report that they learn about game titles, impact studies, and facilitation techniques through their own initiatives or from other teachers rather than from their teacher education program. This article reports on a combined curricular approach built on game strategy research that asked teacher candidates (n= 102) to discuss headlines news about gaming, play games, review games and game research, teach others how to play games, and then construct games. Findings revealed that candidates saw value in using games in K-12 to teach content, were able to develop assessments based on game content at a novice level, and were able to construct games either alone or in small groups. Educators contemplating gaming as an instructional strategy may be interested in the espoused combination strategy to encourage game adoption in K-12 settings.
对游戏采用的态度:职前教师考虑基于游戏的教学
游戏已经成为孩子们的核心活动,与五年前相比,越来越多的老师使用游戏来学习。然而,教师们报告说,他们通过自己的主动性或从其他教师那里学习游戏名称、影响研究和促进技术,而不是从教师教育计划中学习。本文报告了基于游戏策略研究的综合课程方法,要求教师候选人(n= 102)讨论有关游戏的头条新闻,玩游戏,评论游戏和游戏研究,教别人如何玩游戏,然后构建游戏。调查结果显示,候选人看到了在K-12课程中使用游戏来教授内容的价值,能够根据新手级别的游戏内容开发评估,能够单独或小组构建游戏。考虑将游戏作为一种教学策略的教育者可能会对支持的组合策略感兴趣,以鼓励在K-12设置中采用游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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