{"title":"Exploring the Influence of WebVR on the Creative Attitude of Digital Media Art Major Students","authors":"Xiaodong Wei, Dongqiao Guo","doi":"10.1109/ICIME.2018.00055","DOIUrl":null,"url":null,"abstract":"The aim of the paper was to explore the effectiveness of WebVR technology in the creative attitude of digital media art major. In this paper, WebVR technology was integrated into the teaching of digital media art based on the blended teaching pattern of teachers as the guidance and students’ creation as the learning activity. Forty students from digital media art major were participated in the study and assigned randomly to an experimental group and a control group. A three-aspect questionnaire namely, the cognitive, emotional and behavioral intention was used to gather data after a seven-week classroom in the second semester of the academic year 2017/2018. The experimental results showed that the effectiveness of WebVR technology, students who used WebVR technology have more positive attitudes towards creativity than those who used traditional teaching mode, and the quality of their work was better.","PeriodicalId":285508,"journal":{"name":"2018 International Joint Conference on Information, Media and Engineering (ICIME)","volume":"56 11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Joint Conference on Information, Media and Engineering (ICIME)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIME.2018.00055","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The aim of the paper was to explore the effectiveness of WebVR technology in the creative attitude of digital media art major. In this paper, WebVR technology was integrated into the teaching of digital media art based on the blended teaching pattern of teachers as the guidance and students’ creation as the learning activity. Forty students from digital media art major were participated in the study and assigned randomly to an experimental group and a control group. A three-aspect questionnaire namely, the cognitive, emotional and behavioral intention was used to gather data after a seven-week classroom in the second semester of the academic year 2017/2018. The experimental results showed that the effectiveness of WebVR technology, students who used WebVR technology have more positive attitudes towards creativity than those who used traditional teaching mode, and the quality of their work was better.