Exploring the Influence of WebVR on the Creative Attitude of Digital Media Art Major Students

Xiaodong Wei, Dongqiao Guo
{"title":"Exploring the Influence of WebVR on the Creative Attitude of Digital Media Art Major Students","authors":"Xiaodong Wei, Dongqiao Guo","doi":"10.1109/ICIME.2018.00055","DOIUrl":null,"url":null,"abstract":"The aim of the paper was to explore the effectiveness of WebVR technology in the creative attitude of digital media art major. In this paper, WebVR technology was integrated into the teaching of digital media art based on the blended teaching pattern of teachers as the guidance and students’ creation as the learning activity. Forty students from digital media art major were participated in the study and assigned randomly to an experimental group and a control group. A three-aspect questionnaire namely, the cognitive, emotional and behavioral intention was used to gather data after a seven-week classroom in the second semester of the academic year 2017/2018. The experimental results showed that the effectiveness of WebVR technology, students who used WebVR technology have more positive attitudes towards creativity than those who used traditional teaching mode, and the quality of their work was better.","PeriodicalId":285508,"journal":{"name":"2018 International Joint Conference on Information, Media and Engineering (ICIME)","volume":"56 11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Joint Conference on Information, Media and Engineering (ICIME)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIME.2018.00055","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The aim of the paper was to explore the effectiveness of WebVR technology in the creative attitude of digital media art major. In this paper, WebVR technology was integrated into the teaching of digital media art based on the blended teaching pattern of teachers as the guidance and students’ creation as the learning activity. Forty students from digital media art major were participated in the study and assigned randomly to an experimental group and a control group. A three-aspect questionnaire namely, the cognitive, emotional and behavioral intention was used to gather data after a seven-week classroom in the second semester of the academic year 2017/2018. The experimental results showed that the effectiveness of WebVR technology, students who used WebVR technology have more positive attitudes towards creativity than those who used traditional teaching mode, and the quality of their work was better.
探讨WebVR对数字媒体艺术专业学生创作态度的影响
本文旨在探讨WebVR技术对数字媒体艺术专业学生创作态度的影响。本文将WebVR技术融入到数字媒体艺术的教学中,以教师为主导,以学生的创作为学习活动的混合式教学模式。40名来自数字媒体艺术专业的学生参与了这项研究,并随机分为实验组和对照组。在2017/2018学年第二学期为期七周的课堂教学后,采用认知、情感和行为意向三方面问卷进行数据收集。实验结果表明,WebVR技术的有效性,使用WebVR技术的学生比使用传统教学模式的学生对创造力有更积极的态度,并且他们的作业质量更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信