Enabling Real-Time Collaborative Brain-Mobile Interactive Applications on Volunteer Mobile Devices

Madhurima Pore, Koosha Sadeghi, Vinaya Chakati, Ayan Banerjee, S. Gupta
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引用次数: 15

Abstract

Commercially available wearable brain sensors and devices that convert smartphones into virtual reality systems open up the potential to implement real time collaborative brain-mobile interactive applications. These applications may derive psychological contexts using electroencephalogram (EEG) collected in a wireless setting, and provide individualized sensory feedback through devices such as Google Cardboard. Psychological contexts are affected not only by user's own behavior but also by her interaction with the environment and possibly other individuals. Hence, deriving psychological context information not only requires sensing of an individual's brain but also data from her neighbors. Further, the data needs to be processed by computationally intensive machine learning algorithms which may not be executed within desired latency using resource limited mobile devices. In such a scenario, real time computation of psychological contexts and administration of sensory feedback may be infeasible. In this work, we consider the idea of offloading psychological context estimation and sensory feedback computation to volunteer mobile devices and study the feasibility of large scale real-time adhoc brain-mobile interface applications. We present the BraiNet architecture, which can be used to write a custom application to perform computation on brain data and gain group level aggregate inferences and provide feedback. Further, heavy computation related to the brain signal processing can be offloaded to networked mobile devices for adhoc real-time execution without the need for a dedicated server. We show the usage of BraiNet to develop "Neuro Movie" (nMovie), that modulates movie frames based on individuals subconscious preferences.
在志愿者移动设备上实现实时协同脑-移动交互应用
商用可穿戴大脑传感器和设备将智能手机转换为虚拟现实系统,为实现实时协同大脑-移动交互应用开辟了潜力。这些应用程序可以通过在无线环境中收集的脑电图(EEG)来获取心理背景,并通过诸如Google Cardboard之类的设备提供个性化的感官反馈。心理情境不仅受用户自身行为的影响,还受其与环境和其他个体的互动的影响。因此,获取心理背景信息不仅需要感知个体的大脑,还需要从她的邻居那里获得数据。此外,数据需要通过计算密集型机器学习算法进行处理,该算法可能不会在使用资源有限的移动设备所需的延迟内执行。在这种情况下,心理环境的实时计算和感官反馈的管理可能是不可行的。在这项工作中,我们考虑了将心理情境估计和感觉反馈计算卸载到志愿者移动设备的想法,并研究了大规模实时特设脑移动接口应用的可行性。我们提出了BraiNet架构,该架构可用于编写自定义应用程序,对大脑数据进行计算,并获得组级汇总推断并提供反馈。此外,与大脑信号处理相关的繁重计算可以卸载到网络移动设备上进行临时实时执行,而不需要专用服务器。我们展示了使用BraiNet来开发“神经电影”(nMovie),它根据个人潜意识的偏好调节电影帧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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