{"title":"An analysis of Utilizing Gamification of Language Apps to Improve Learners Flow -Focused on Korean Language Learning App in China-","authors":"F. Zha, Seok-won Han","doi":"10.25111/jcd.2021.77.39","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":182473,"journal":{"name":"Journal of Communication Design","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Communication Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25111/jcd.2021.77.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}