A serious virtual reality game to train spatial cognition for medical ultrasound imaging

Benjamin Byl, Matthias Süncksen, M. Teistler
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引用次数: 14

Abstract

Understanding spatial relationships in medical ultrasound imaging is difficult. This work presents an approach towards using a serious game to teach spatial understanding for medical ultrasound in a non-medical virtual reality context. The created virtual reality environment resembles a toy factory, in which the user has to solve object recognition tasks by using a probe that produces 2D ultrasound-like slice images. The results of a first evaluation show that the game in combination with virtual reality is seen as attractive and stimulating by the participants. We observed that the participants' performance improved with repeated usage of the system. The evaluation also revealed that self-descriptiveness of the game is a critical factor, which in our case needs to be improved.
一个严肃的虚拟现实游戏,训练空间认知医学超声成像
理解医学超声成像中的空间关系是很困难的。这项工作提出了一种在非医疗虚拟现实环境中使用严肃游戏来教授医学超声空间理解的方法。创建的虚拟现实环境类似于玩具厂,用户必须使用产生二维超声样切片图像的探针来解决物体识别任务。第一次评估的结果显示,游戏与虚拟现实相结合,被参与者认为是有吸引力和刺激的。我们观察到,随着系统的重复使用,参与者的表现有所提高。评估还显示,游戏的自我描述是一个关键因素,在我们的案例中需要改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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