An algorithm for the visualization of a terrain with objects

F. Szenberg, M. Gattass, P. Carvalho
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引用次数: 12

Abstract

The article describes a method for object and terrain visualization by means of the combination of two algorithms, one for terrain data and one for objects. Our purpose is to generate, efficiently and rapidly, aerial images of terrain with objects such as houses, vehicles, and transmission lines, thus allowing a simulated flight. For the objects, described by lines and polygons, the Z-Buffer algorithm is used; for the terrain, described by height maps, an optimized ray casting algorithm, called Floating Horizon Algorithm, is used.
一种用物体显示地形的算法
本文介绍了一种将地形数据可视化和地物可视化两种算法相结合的地物可视化方法。我们的目的是高效、快速地生成带有房屋、车辆和输电线路等物体的地形航拍图像,从而实现模拟飞行。对于用直线和多边形描述的对象,使用Z-Buffer算法;对于地形,用高度图来描述,使用了一种优化的光线投射算法,称为浮动地平线算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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