{"title":"Obscura: A mobile game with camera based mechanics","authors":"Albert Quek, John See","doi":"10.1109/GAMEPEC.2015.7331850","DOIUrl":null,"url":null,"abstract":"The introduction of Augmented Reality (AR) technology in games for mobile devices has greatly improved user experience on these devices. Moving on from basic multi-touch interactions, built-in camera and gyroscope functions in mobile devices can also be harnessed to create a different interaction experience. This concept has not been fully explored or realized in the form of a game. In this paper, we introduced camera based mechanics to a new AR mobile game to create a gaming environment that immerses mobile devices with their physical surroundings. The mobile game “Obscura” was implemented with Unity3D, with a wide range of features: the use of camera and gyroscope to create movements, artificial superimposition of enemy creatures, and multi-touch interactions to create the enemy-capturing mechanics. Visual, audio and haptic feedback were also provided to the player to heighten gaming experience. By qualitative user evaluation on a target interest group, all participants responded positively to the gameplay of Obscura. An accomplished score of 5.3 out of 6 for overall game experience was achieved.","PeriodicalId":305755,"journal":{"name":"2015 Game Physics and Mechanics International Conference (GAMEPEC)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Game Physics and Mechanics International Conference (GAMEPEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GAMEPEC.2015.7331850","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
The introduction of Augmented Reality (AR) technology in games for mobile devices has greatly improved user experience on these devices. Moving on from basic multi-touch interactions, built-in camera and gyroscope functions in mobile devices can also be harnessed to create a different interaction experience. This concept has not been fully explored or realized in the form of a game. In this paper, we introduced camera based mechanics to a new AR mobile game to create a gaming environment that immerses mobile devices with their physical surroundings. The mobile game “Obscura” was implemented with Unity3D, with a wide range of features: the use of camera and gyroscope to create movements, artificial superimposition of enemy creatures, and multi-touch interactions to create the enemy-capturing mechanics. Visual, audio and haptic feedback were also provided to the player to heighten gaming experience. By qualitative user evaluation on a target interest group, all participants responded positively to the gameplay of Obscura. An accomplished score of 5.3 out of 6 for overall game experience was achieved.