Prophecy Variables for Hyperproperty Verification

Raven Beutner, B. Finkbeiner
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引用次数: 9

Abstract

Temporal logics for hyperproperties like HyperLTL use trace quantifiers to express properties that relate multiple system runs. In practice, the verification of such specifications is mostly limited to formulas without quantifier alternation, where verification can be reduced to checking a trace property over the self-composition of the system. Quantifier alternations like $\forall\pi.\exists\pi^{\prime}.\phi$, can either be solved by complementation or with an interpretation as a two-person game between a v-player, who incrementally constructs the trace, and an 3-player, who constructs. The game-based approach is significantly cheaper but incomplete because the 3-player does not know the future moves of the $\omega$-player. In this paper, we establish that the game-based approach can be made complete by adding (w-regular) temporal prophecies. Our proof is constructiphecies.
用于超属性验证的预言变量
HyperLTL等超属性的时间逻辑使用跟踪量词来表示与多个系统运行相关的属性。在实践中,对这些规范的验证主要限于没有量词替代的公式,其中验证可以简化为检查系统自组成的跟踪属性。量词的变化,如$\forall\pi.\exists\pi^{\prime}.\phi$,可以通过互补来解决,也可以解释为v玩家和3玩家之间的双人游戏,v玩家逐渐构建跟踪,3玩家构建。基于游戏的方法明显更便宜,但不完整,因为3-玩家不知道$\omega$ -玩家未来的行动。在本文中,我们建立了基于博弈的方法可以通过添加(w规则)时间预言来完成。我们的证明是构造性的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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