Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks

Julian Wolf, Q. Lohmeyer, Christian Holz, M. Meboldt
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引用次数: 9

Abstract

Emerging Augmented Reality headsets incorporate gaze and hand tracking and can, thus, observe the user’s behavior without interfering with ongoing activities. In this paper, we analyze hand-eye coordination in real-time to predict hand actions during target selection and warn users of potential errors before they occur. In our first user study, we recorded 10 participants playing a memory card game, which involves frequent hand-eye coordination with little task-relevant information. We found that participants’ gaze locked onto target cards 350ms before the hands touched them in 73.3% of all cases, which coincided with the peak velocity of the hand moving to the target. Based on our findings, we then introduce a closed-loop support system that monitors the user’s fingertip position to detect the first card turn and analyzes gaze, hand velocity and trajectory to predict the second card before it is turned by the user. In a second study with 12 participants, our support system correctly displayed color-coded visual alerts in a timely manner with an accuracy of 85.9%. The results indicate the high value of eye and hand tracking features for behavior prediction and provide a first step towards predictive real-time user support.
凝视派上用场:在ar支持的手动任务中预测和防止错误的手部动作
新兴的增强现实耳机结合了凝视和手部跟踪,因此可以在不干扰正在进行的活动的情况下观察用户的行为。在本文中,我们实时分析手眼协调,以预测目标选择过程中的手部动作,并在潜在错误发生之前警告用户。在我们的第一个用户研究中,我们记录了10名参与者玩存储卡游戏,这需要频繁的手眼协调,几乎没有与任务相关的信息。我们发现,在所有情况下,73.3%的参与者在手接触目标卡片前350毫秒的时候目光锁定在目标卡片上,这与手移动到目标卡片的峰值速度相吻合。基于我们的发现,我们随后引入了一个闭环支持系统,该系统监测用户的指尖位置以检测第一张牌的转动,并分析凝视、手的速度和轨迹,以预测用户转动第二张牌之前的情况。在第二项有12名参与者的研究中,我们的支持系统正确地及时显示颜色编码的视觉警报,准确率为85.9%。结果表明,眼动和手动跟踪特征对行为预测具有很高的价值,并为预测实时用户支持迈出了第一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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