Towards MPEG4 compatible face representation via hierarchical clustering-based facial feature extraction

A. Ghahari, M. Mosleh
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Abstract

Multi-view imaging and display systems has taken a divide and conquer approach to 3D sensing and visualization. We aim to make more reliable and robust automatic feature extraction and natural 3D feature construction from 2D features detected on a pair of frontal and profile view face images. We propose several heuristic algorithms to minimize possible errors introduced by prevalent imperfect orthogonal condition and non-coherent luminance trying to address the problems incurred with illumination discrepancies on common surface points in accommodation of multi-views. In our approach, we first extract the 2D features that are visible to both cameras in both views. Then, we estimate the coordinates of the features in the hidden profile view based on the visible features extracted in the two orthogonal views. After that, based on the coordinates of the extracted features, we deform a 3D generic model to perform the desired deformation based modeling. Finally, the face model is texture-mapped by projecting the input 2D images onto the vertices of the face model. As the reconstructed 3D face model is MPEG4 compliant, it can be readily animated by standard MPEG4 facial animation parameters (FAPs). Present study proves the scope of modeling procedure for real-time applications such as face recognition and performance driven facial animation.
基于分层聚类的人脸特征提取实现与MPEG4兼容的人脸表示
多视图成像和显示系统已经采取了分而治之的方法来实现三维传感和可视化。我们的目标是从一对正面和侧面视图的人脸图像中检测到的2D特征进行更可靠和鲁棒的自动特征提取和自然的3D特征构建。我们提出了几种启发式算法,以最大限度地减少普遍存在的不完全正交条件和非相干亮度所带来的可能误差,试图解决在容纳多视图的公共表面点上的照明差异所引起的问题。在我们的方法中,我们首先提取两个视图中两个摄像机都可见的2D特征。然后,我们基于在两个正交视图中提取的可见特征估计隐藏轮廓视图中特征的坐标。然后,根据提取的特征坐标,对三维通用模型进行变形,实现所需的变形建模。最后,通过将输入的2D图像投影到人脸模型的顶点上,对人脸模型进行纹理映射。由于重构的三维人脸模型是MPEG4兼容的,可以很容易地使用标准的MPEG4人脸动画参数(FAPs)进行动画。本研究证明了建模过程在人脸识别和性能驱动的人脸动画等实时应用中的适用范围。
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