Understanding how educational gamification impacts users' behavior: a theoretical analysis

Yang Chen
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引用次数: 7

Abstract

Owing to the rapid development of gamification studies, more and more research started to consider involving game mechanics into instruction designs. Educational gamification introduced a new approach for impacting users' behaviors. Here, this study proposed the idea of figuring out the mechanism of how educational gamification impacts users' behavior. After reviewing behavior related educational gamification studies and the motivations of human behavior, this study analyzed the potential influencing factors based on the framework of the theory of planned behavior. According to the theoretical analysis, this article emphasized the significance of motivating users both intrinsically and extrinsically depends on specific cases. Then, users' attitude towards the behavior, subjective norms, and perceived behavior control were found having possibility in mediating educational gamification designs and users' behavior. Also, it was suggested that educational gamification designers need to adjust users' game flow experience and cognitive load properly in design practices. Limitations and future study recommendations of this article are presented in the end.
理解教育游戏化如何影响用户行为:理论分析
随着游戏化研究的迅速发展,越来越多的研究开始考虑将游戏机制融入到教学设计中。教育游戏化引入了一种影响用户行为的新方法。在这里,本研究提出了找出教育游戏化如何影响用户行为的机制的想法。在回顾了与行为相关的教育游戏化研究和人类行为动机的基础上,本研究基于计划行为理论的框架分析了潜在的影响因素。根据理论分析,本文强调了用户内在激励和外在激励的意义取决于具体案例。发现用户对行为的态度、主观规范和感知行为控制在教育游戏化设计和用户行为之间具有中介作用。此外,教育游戏化设计师需要在设计实践中适当调整用户的游戏流体验和认知负荷。最后提出了本文的局限性和未来的研究建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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