A. Hosni, M. Bleyer, Christoph Rhemann, M. Gelautz, C. Rother
{"title":"REal-time local stereo matching using guided image filtering","authors":"A. Hosni, M. Bleyer, Christoph Rhemann, M. Gelautz, C. Rother","doi":"10.1109/ICME.2011.6012131","DOIUrl":null,"url":null,"abstract":"Adaptive support weight algorithms represent the state-of-the-art in local stereo matching. Their limitation is a high computational demand, which makes them unattractive for many (real-time) applications. To our knowledge, the algorithm proposed in this paper is the first local method which is both fast (real-time) and produces results comparable to global algorithms. A key insight is that the aggregation step of adaptive support weight algorithms is equivalent to smoothing the stereo cost volume with an edge-preserving filter. From this perspective, the original adaptive support weight algorithm [1] applies bilateral filtering on cost volume slices, and the reason for its poor computational behavior is that bilateral filtering is a relatively slow process. We suggest to use the recently proposed guided filter [2] to overcome this limitation. Analogously to the bilateral filter, this filter has edge-preserving properties, but can be implemented in a very fast way, which makes our stereo algorithm independent of the size of the match window. The GPU implementation of our stereo algorithm can process stereo images with a resolution of 640 × 480 pixels and a disparity range of 26 pixels at 25 fps. According to the Middlebury on-line ranking, our algorithm achieves rank 14 out of over 100 submissions and is not only the best performing local stereo matching method, but also the best performing real-time method.","PeriodicalId":433997,"journal":{"name":"2011 IEEE International Conference on Multimedia and Expo","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"87","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Conference on Multimedia and Expo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2011.6012131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 87
Abstract
Adaptive support weight algorithms represent the state-of-the-art in local stereo matching. Their limitation is a high computational demand, which makes them unattractive for many (real-time) applications. To our knowledge, the algorithm proposed in this paper is the first local method which is both fast (real-time) and produces results comparable to global algorithms. A key insight is that the aggregation step of adaptive support weight algorithms is equivalent to smoothing the stereo cost volume with an edge-preserving filter. From this perspective, the original adaptive support weight algorithm [1] applies bilateral filtering on cost volume slices, and the reason for its poor computational behavior is that bilateral filtering is a relatively slow process. We suggest to use the recently proposed guided filter [2] to overcome this limitation. Analogously to the bilateral filter, this filter has edge-preserving properties, but can be implemented in a very fast way, which makes our stereo algorithm independent of the size of the match window. The GPU implementation of our stereo algorithm can process stereo images with a resolution of 640 × 480 pixels and a disparity range of 26 pixels at 25 fps. According to the Middlebury on-line ranking, our algorithm achieves rank 14 out of over 100 submissions and is not only the best performing local stereo matching method, but also the best performing real-time method.