Multi-modality depth map fusion using primal-dual optimization

David Ferstl, René Ranftl, M. Rüther, H. Bischof
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引用次数: 7

Abstract

We present a novel fusion method that combines complementary 3D and 2D imaging techniques. Consider a Time-of-Flight sensor that acquires a dense depth map on a wide depth range but with a comparably small resolution. Complementary, a stereo sensor generates a disparity map in high resolution but with occlusions and outliers. In our method, we fuse depth data, and optionally also intensity data using a primal-dual optimization, with an energy functional that is designed to compensate for missing parts, filter strong outliers and reduce the acquisition noise. The numerical algorithm is efficiently implemented on a GPU to achieve a processing speed of 10 to 15 frames per second. Experiments on synthetic, real and benchmark datasets show that the results are superior compared to each sensor alone and to competing optimization techniques. In a practical example, we are able to fuse a Kinect triangulation sensor and a small size Time-of-Flight camera to create a gaming sensor with superior resolution, acquisition range and accuracy.
基于原始-对偶优化的多模态深度图融合
我们提出了一种新的融合方法,结合了互补的3D和2D成像技术。考虑一种飞行时间(Time-of-Flight)传感器,它在宽深度范围内获取密集的深度图,但分辨率相对较小。此外,立体传感器生成高分辨率的视差图,但有遮挡和异常值。在我们的方法中,我们使用原始对偶优化融合深度数据和可选的强度数据,并使用能量函数来补偿缺失部分,过滤强异常值并降低采集噪声。该数值算法在GPU上有效实现,处理速度可达10 ~ 15帧/秒。在合成数据集、真实数据集和基准数据集上的实验表明,与单独使用每个传感器和竞争的优化技术相比,结果都更优越。在一个实际的例子中,我们能够融合一个Kinect三角测量传感器和一个小尺寸的飞行时间(Time-of-Flight)相机来创建一个具有卓越分辨率、采集范围和精度的游戏传感器。
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