High-Fidelity Avatar Eye-Representation

W. Steptoe, A. Steed
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引用次数: 26

Abstract

In collaborative virtual environments, the visual representation of avatars has been shown to be an important determinant of participant behaviour and response. We explored the influence of varying conditions of eye-representation in our high-fidelity avatar by measuring how accurately people can identify the avatar's point-of- regard (direction of gaze), together with subjective authenticity assessments of the avatar's behaviour and visual representation. The first of two variables investigated was socket-deformation, which is to say that our avatar's eyelids, eyebrows and surrounding areas morphed realistically depending on eye-rotation. The second was vergence of our avatar's eyes to the exact point-of-regard. Our results suggest that the two variables significantly influence the accuracy of point-of-regard identification. This accuracy is highly dependent on the combination of viewing-angle and the point-of-regard itself. We found that socket-deformation in particular has a highly positive impact on the perceived authenticity of our avatar's overall appearance, and when judging just the eyes. However, despite favourable subjective ratings, overall performance during the point-of-regard identification task was actually worse with the highest quality avatar. This provides more evidence that as we move forward to using higher fidelity avatars, there will be a tradeoff between supporting realism of representation and supporting the actual communicative task.
高保真的化身眼睛表现
在协作虚拟环境中,虚拟角色的视觉表现已被证明是参与者行为和反应的重要决定因素。我们通过测量人们如何准确地识别化身的关注点(凝视方向),以及对化身行为和视觉表现的主观真实性评估,探索了高保真化身中眼睛表现的不同条件的影响。我们调查的两个变量中的第一个是眼窝变形,也就是说我们的角色的眼睑、眉毛和周围区域会根据眼睛的旋转而真实地变形。第二个是我们的角色的眼睛的焦点。我们的研究结果表明,这两个变量显著影响的准确性点关注识别。这种精度高度依赖于视角和观察点本身的组合。我们发现,尤其是眼窝变形对我们感知到的化身整体外观的真实性有非常积极的影响,当我们只判断眼睛的时候。然而,尽管主观评分较高,但在“关注点”识别任务中的总体表现实际上是最差的。这提供了更多的证据,表明当我们使用更高保真度的虚拟角色时,将在支持再现的现实性和支持实际的交流任务之间进行权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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