Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly

Martha Farris Msw, Robin Bates Msw, H. Resnick, N. Stabler
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引用次数: 33

Abstract

Summary The authors of-this article discuss the value of computer-use among older adults. It Is suggested that older adults can benefit significantly from ongoing education and that computers can be a valuable tool in this process. The cognitive capacities of older adults are discussed, with particular attention paid to long- and short-term memory functioning. The use of computers for memory skills training is highlighted. A study was undertaken using the computer game “Memory of Goblins” at the Seattle Day Center for Adults. This article describes both the game and how the project was conducted. Limitations of the study are presented. Although the authors acknowledge that conclusions are difficult to draw from this particular study, there is evidence to suggest that the impact of computer use among the elderly population can be profound. Implications for future research are presented.
电脑游戏对认知障碍长者影响之评估
这篇文章的作者讨论了老年人使用电脑的价值。这表明,老年人可以从持续的教育中受益匪浅,而计算机在这一过程中可以成为一个有价值的工具。老年人的认知能力进行了讨论,特别注意到长期和短期记忆功能。强调使用计算机进行记忆技能训练。一项研究是在西雅图成人日间中心使用电脑游戏“妖精的记忆”进行的。本文描述了这款游戏以及项目是如何进行的。提出了本研究的局限性。尽管作者承认很难从这项研究中得出结论,但有证据表明,使用电脑对老年人的影响可能是深远的。提出了对未来研究的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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