About including a virtual teacher in a competitive or collaborative context in AlgoPath

Sebastien Linck, E. Perrin, Dimitry Zekrouf
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引用次数: 1

Abstract

AlgoPath is an entertainment program to help students with no classical computer science background understand the main concepts of algorithmics. It looks like a serious game in which the player builds a world of concrete, paths and grass. We show in this paper that the inner model of AlgoPath is based on the Model-View-Controller architecture (MVC). We intend to add a virtual teacher in this architecture, who oversees the players' interactions and intervenes when the interactions do not correspond to what is expected by a real teacher. We explain how the model of the virtual teacher interacts with the Controller component of the architecture. We describe the model that lets a real teacher add his particular comments for the various mistakes that can be made by a player. We explore the solutions to implement two multiplayer gameplay types: a competitive one, in which two or several players fight against one another to be the first to find the best algorithm, and a collaborative one, in which they have to find the best algorithm as a team. Finally, we explain our choice to develop the distributed version of AlgoPath with Unity.
关于在AlgoPath的竞争或协作环境中包括虚拟教师
AlgoPath是一个娱乐程序,帮助没有经典计算机科学背景的学生理解算法的主要概念。它看起来像是一款严肃的游戏,玩家在其中建造一个由混凝土、道路和草地组成的世界。在本文中,我们展示了AlgoPath的内部模型是基于模型-视图-控制器架构(MVC)的。我们打算在这个架构中添加一个虚拟老师,他监督玩家的互动,并在互动不符合真实老师的期望时进行干预。我们解释了虚拟教师模型如何与体系结构的控制器组件交互。我们描述了一个模型,让一个真正的老师为玩家可能犯的各种错误添加他的特殊评论。我们探索了执行两种多人游戏玩法类型的解决方案:一种是竞争型,即两个或多个玩家为了第一个找到最佳算法而相互对抗;另一种是协作型,即他们必须以团队的形式找到最佳算法。最后,我们解释了我们选择使用Unity开发分布式版本的AlgoPath。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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