An evaluation of menu properties and pointing techniques in a projection-based VR environment

Kaushik Das, C. Borst
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引用次数: 31

Abstract

We studied menu performance for a rear-projected VR system. Our experiment considered layout (pie vs. linear list), placement (fixed vs. contextual), and pointing method (ray vs. alternatives that we call PAM: pointer-attached-to-menu). We also discuss results with respect to breadth (number of menu items) and depth (top-level and child menus). Standard ray pointing was usually faster than PAM, especially in second-level (child) menus, but error rates were lower for PAM in some cases. Subjective ratings were higher for ray-casting. Pie menus performed better than list layouts. Contextual pop-up menus were faster than fixed location.
在基于投影的VR环境中评估菜单属性和指向技术
我们研究了后投影VR系统的菜单性能。我们的实验考虑了布局(饼式vs线性列表)、放置(固定vs上下文)和指向方法(射线vs.我们称之为PAM的替代方法:附加到菜单的指针)。我们还讨论了关于宽度(菜单项的数量)和深度(顶级菜单和子菜单)的结果。标准射线指向通常比PAM快,特别是在二级(子)菜单中,但在某些情况下,PAM的错误率更低。光线投射的主观评分更高。饼式菜单比列表布局表现得更好。上下文弹出式菜单比固定位置快。
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